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Fan Dancer
prestige class
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The Fan Dancer relies on skill and grace, combining
battle and dance into a single art form. Using broad curving movements that do
not even appear to be a style of combat at first, the Fan Dancer attacks
unexpectedly with a deceptively deadly War Fan, confuses the senses with
constant motion, and draws opponents into the deadly dance before they even
realize what's happening.
This ability is enhanced by their charming allure, and
enchanting magics.
Their latent spellcasting is limited in scope, intrinsically tied into their skills at
dancing, and is used to enhance their charming nature or their style of combat.
Fan Dancers fight unarmored, but decked out in an
entertainer's outfit festooned with fringes, tassels, ribbons, veils,
feathers, beads, bones, bits of metal, opalescent materials, bold colors and
patterns... anything to distract and misdirect an observer from an actual
attack. Some choose only the most elegant, graceful and fashionable styles,
while the more chaotic might wear any old improvised junk and rags they
find... but all can use it to good effect. Their costume is carefully designed
to allow freedom of movement, and a foe who tries grabbing a handful of
dangling ribbons may find they snap right off without hampering the dancer at
all.
Often, Fan Dancers come from a nomadic or gypsy
background, perhaps travelling by caravan to perform in many different lands.
Fan Dancers often seek adventure because a good challenge drives their art to
ever increasing heights. Of course, money and fame never hurt anyone either.
If this money is being controlled by reasonable individuals, than guile and
charm may also be the weapon of choice for a Fan Dancer. In addition, the
prospect of meeting new cultures to learn from and to establish trade
relations with drives Fan Dancers ever on, over the next hill or dune onwards
towards adventure, glory, profit, and new audiences…life is a dance to them,
a dance of style and color that they must live to the fullest.
Requirements:
Alignment: any non-lawful
Skills: Bluff: 5 ranks
Perform
[Dance]: 5 ranks
Tumble: 5
ranks
Balance: 5
ranks
Profession
(Merchant): 3 ranks
Feats: Exotic Weapon Proficiency (War Fan), Weapon Focus (War
Fan), Weapon Finesse (War Fan),
Ambidexterity, Two-Weapon Fighting
Spells: Ability to cast an enchantment school spell of at least 1st
level
Features
|
Level
|
BAB
|
Fort
|
Ref
|
Will
|
Special
|
Spells Per Day
|
|
1
|
+0
|
+0
|
+2
|
+2
|
Light as a
Feather*, Costume, Fan Dance (Defensive
Fan-casting)*
|
0
|
-
|
-
|
-
|
|
2
|
+1
|
+0
|
+3
|
+3
|
Deflect*, Sharper
Edge*
|
1
|
-
|
-
|
-
|
|
3
|
+2
|
+1
|
+3
|
+3
|
Artful
Defense*, Skill Boost
|
2
|
0
|
-
|
-
|
|
4
|
+3
|
+1
|
+4
|
+4
|
Magnificent Display*,
Danse Macabre*
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3
|
1
|
-
|
-
|
|
5
|
+3
|
+1
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+4
|
+4
|
Light as a
Snowflake*, Grab
at Air*
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3
|
2
|
0
|
-
|
|
6
|
+4
|
+2
|
+5
|
+5
|
Captivating Dance*,
Razor Slash*
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3
|
3
|
1
|
-
|
|
7
|
+5
|
+2
|
+5
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+5
|
Leap
Away* (1/day), Fan Dance (Spell
Dance)*
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3
|
3
|
2
|
0
|
|
8
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+6
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+2
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+6
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+6
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Sublime
Accuracy*, Skill
Boost
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4
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3
|
2
|
1
|
|
9
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+6
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+3
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+6
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+6
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Light as the
Breeze*, Mass Fascinate*
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4
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4
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3
|
1
|
|
10
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+7
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+3
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+7
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+7
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Deadly Swipe*, Spring in Your
Step*
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5
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4
|
3
|
2
|
*: These bonuses and abilities are available only when
wearing the appropriate costume, no armor, light boots, no shield, and not
mounted, climbing or swimming.
| Fan
Dancer Spells Known: |
| 2 |
- |
- |
- |
| 3 |
- |
- |
- |
| 3 |
2 |
- |
- |
| 4 |
3 |
- |
- |
| 4 |
3 |
2 |
- |
| 5 |
4 |
3 |
- |
| 5 |
4 |
3 |
2 |
| 6 |
5 |
4 |
3 |
| 6 |
5 |
4 |
3 |
| 6 |
5 |
4 |
3 |
|
|

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Fan Dancer Spell List: |
 |
Level 1: Charm
Person, Expeditious Retreat, Feather Fall, Jump, Mage Armor,
Silent Sound
Level 2: Blur, Cat’s Grace, Enthrall, Mirror Image, Protection from Arrows (the
DR is the costume’s concealing effect)
Level 3: Emotion (modified from the PHB - it works like the
Bardic Music Inspire Courage ability for duration and ability to fight), Displacement, Haste, Water Walk
Level 4: Hold Monster, Shout, Dominate Person
|
Hit Die: d8
Class Skills: Appraise (Int), Balance (Dex), Bluff (Cha), Concentration
(Con), Craft (Int), Escape Artist (Dex), Gather Information (Cha), Jump (Str),
Perform (Cha), Profession (Wis), Spellcraft (Int), Tumble (Dex)
Skill Points per Level: 4 + Int modifier.
In addition, a Fan Dancer gets one
skill point per level to spend on one of the following skills: Appraise (Int),
Craft (War Fan), Profession (Merchant)
Weapon and armor proficiency: A Fan Dancer’s weapon training focuses exclusively
on the War Fan.
Fan Dancers are not proficient with any armor or shields.
Spells per Day: A Fan Dancer prepares spells as a Bard, and receives bonus
spells from Charisma.
Levels in Bard add to levels in Fan Dancer when casting
spells that are on both spell lists.
Fan Dance:
A Fan Dancer does not just ‘wield fans’ and ‘cast spells,’ but
rather melds the two artforms into one. Through
fandancing, she can evoke a myriad of magical effects without breaking the
cadence of her attack. The Fan Dance is a synthesis
of melee combat and spellcraft that is only useable on spells in the Fan
Dancer list.
| Light
as a Feather*: |
Your dancing movements cause
you to be effectively lighter as long as you are on your feet. You
retain your Dex (and Charisma) bonus to AC when you would otherwise be
flat-footed, your effective body weight is reduced by 25%, and your
footprints count as two size categories smaller than you. |
| Costume: |
Your costume (a modified
entertainer's outfit) draws more attention than usual, penalizing your
Hide and Disguise checks by -6 while you wear it. However, it allows you
to draw or put away a war fan as a free action.
If your costume includes bells or other noisemaking implements, apply
a -8 penalty to Move Silently but a +2 bonus to Perform (Dance) and +2
to Bluff checks when feinting. |
| Defensive
Fan-casting* |
Because a
Fan Dancer casts through the skill of her dance and her weapon, she
never incurs an attack of opportunity by casting a spell with the Fan
Dance. If she casts a spell that is not in the spell list, she
must cast it traditionally, incurring a normal attack of opportunity. |
| Deflect*: |
You may choose to wield a
second war fan defensively, as a shield with an AC bonus of +2, imposing
no armor check or attack penalty. If you do so, you may not attack with
your off hand. |
| Sharper
Edge*: |
Through in-depth experience
and practice with the War Fan, a Fan Dancer has learned how to fashion a more
effective weapon. This lost art requires that the Fan Dancer have at
least 3 ranks in Craft (War Fans).
The threat range of this improved war fan is 19-20. Slashing attacks
made by a Fan Dancer equipped with this improved war fan gain a +1 bonus
to attack and damage.
These fans can also be used by the Fan Dancer at a range increment of 10
ft. |
| Artful
Defense*: |
A Fan Dancer’s grace and
charm provide her with a fluid, captivating movement style that can be
used to distract foes and keep them unable to bring their full
attentions to bear in combat.
When her Dexterity bonus to AC is intact, she may also add her Charisma
bonus as a Dodge bonus to AC. This defense also provides a +4 agility
bonus to Trip attempts.
If the Fan Dancer wears any light, medium, or heavy armor, she loses
all benefits of Artful Defense.
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| Skill
Boost |
A Fan Dancer is the epitome of
grace, beauty, and deceptive allure. At 3rd and 8th
level, she receives a +6 competence modifier to any of the following
skills: Balance, Bluff, Gather Information, or Perform. She can apply
the entire bonus to one skill, or split it among several, as she
desires. |
| Magnificent
Display*: |
At just the right moment, you
can attempt to distract a foe attacking one of your allies. The attacker
must be able to see you and be facing in your general direction. If the
attacker fails a Concentration check vs. your Perform skill, he suffers
a -4 penalty to his attack roll. Regardless of the result, you may take
only a partial action during your next round.
You cannot use this trick to defend yourself, only an ally. |
| Danse
Macabre* |
The war fans are almost an
extension of the Fan Dancer’s hands – an integral part of the dance
she weaves in combat. She can take one extra attack per round at her
highest bonus, but every attack is at a –2 penalty. This ability
requires a full round attack. |
| Light
as a Snowflake*: |
As long as you are on your
feet, your effective body weight is reduced another 25% (50% overall),
your base speed when not running is increased by 10', and your
footprints are four size categories smaller than you. |
| Grab at
Air* |
Using her
costume of ribbons and tassels as a means of escape, anytime an opponent
successfully grabs a Fan Dancer during a grapple, she can substitute her
Perform [Dance] skill for Escape Artist. This is done during the Hold
phase of the grapple, before damage is dealt. |
| Captivating
Dance* |
The Fan
Dancer's musical prowess and power is now sufficient to drown out most
of the sound of battle. A Fan Dancer that possesses
the Bard’s Fascinate or Suggestion ability can use it during combat.
Any attack on the target, of course, breaks the hold of the performance. |
| Razor
Slash*: |
When any slashing attack with
your (masterwork or better) war fan is successful, you may cause your
opponent to bleed at a rate of 1 HP/round (beginning on the creature's
next action) until a successful Heal check is used to bind their wounds
(DC 15) or until magical healing is applied to them.
You may not use this attack against a creature that is already bleeding,
is bloodless, or immune to critical damage. |
| Leap
Away*: |
Once per day, you may evade
any melee attack that would have successfully damaged you by moving 5'
away (regardless of any other movement made in the round). |
| Spell
Dance*: |
A Fan
Dancer's spells have become such an intrinsic part of her dancing style
by this level, she can cast a spell instead of making a normal melee
attack, once per round. If
she uses the full attack action, she can both cast a spell and make
attacks in the same round. |
| Sublime
Accuracy* |
A Fan Dancer has become so
adept with the War Fan, she gets a +2 to all damage rolls with them.
This bonus stacks with Sharper Edge and Weapon Specialization. |
| Light
as the Breeze*: |
As long as you are on your
feet, your effective body weight is reduced another 25% (75% overall),
your base speed when not running increases another 5' (total of 15'),
and you leave no footprints on any surface (but can still be tracked by
scent).
You can also skip across calm water, but if you stop moving or end your
round in that way, you fall in and begin swimming, with your Swim check
DC increased by 2.
As a move-equivalent action, you can run (at your base speed) along a
vertical surface, such as a wall or tree trunk. Every 5' you move in
this way, make a Balance check with a DC equal to your height from the
ground, or fall. (For example, to run to the top of a 30' wall, you must
succeed at Balance checks with DCs of 5, 10, 15, 20, 25, and 30
consecutively... good luck.) You must end the movement action upright on
a horizontal surface, or fall. |
| Mass
Fascinate* |
As
the Bardic Fascinate ability, except the Fan Dancer’s allure can
affect several beings. Once per day, she can use her Captivating Dance
against a number of targets whose combined Hit Dice do not exceed 40.
If more potential targets
exist than the Fan Dancer can affect, than she chooses them one at a
time until she exceeds the HD limit.
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| Deadly
Swipe* |
A Fan Dancer has achieved
mastery of her chosen weapon; War fans wielded by 10th level
Fan Dancers have their threat range doubled. |
| Spring
in Your Step* |
You gain the benefits of the
Spring Attack feat and can utilize the Freedom of Movement spell
as an innate, spell-like ability. |
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